Since the time of writing, MCreator has added a built-in code editor, allowing you to edit your mod's code right in the program. There's no way to customize code, no way to make it more efficient ( Closed System), or a way to addįunctionality that MCreator doesn't support. The "code" that MCreator allows you to "write" for your mods is way too simplified.ĭue to this, as explored in Limitations On Possibilities, things are way too limited.
Mcreator forums mod#
Writing mods yourself gives you complete customizability of your mod - the only limits are your imagination and You cannot add features that MCreator does not support, and god forbid if you try to code them yourselves (the code is However, it also heavily limits your possibilities, like how buttons and text fields are the only things you can add to GUIs. It uses abstraction to make developing mods easier for a non-developers. Yet, MCreator doesn't do abstraction in this way. MCreator is designed to abstract the process of developing mods to allow anyone to do it with little to noĪbstraction can be done in a way which separates those who cannot learn programming from
Okay, so if you're reading this, you've either decided to use MCreator, support it, or are uneducated as to why MCreatorĮither way. Modified by TheOnlyTails to a Markdown file, with some phrasing improvements.
I welcome anyone to link to this file whenever they respond to an MCreator thread, as I will be doing. This was written by the MinecraftForums user jcm2606. This has been copied from the original DropBox file which can be found here.